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.::About::. One of the first ever total conversions for UT2003, the current public version - 1.2 was our starting point and the mod has since evolved, receiving a total visual overhaul, balancing tweaks, bug fixes, the addition of several new classes, many new levels, all new sounds, new player models, and totally custom animations. The next public version 2.0 will certainly be different to the current version in that we listened to the communities responses and took them seriously. One things for sure, it wont lose any of the elements that were praised. PC Zone UK, the UKs biggest PC gaming magazine reviewed the mod saying "Even at this early stage the mod promises to be a real winner" and "addictive gameplay - it's damned good fun!" - "Beautiful - the way mods should be". We also came 5th out of over 200 entries into the best mod category in the Epic/NVidia/Atari sponsored 'Make something Unreal contest'. These accolades and responses, along with the communities feedback have inspired us to make the best mod we can, and as a result, our mod has since evolved for the better. 1.2 got Mod of the month/ mod of the moment at many popular sites including Jolt and PlanetUnreal. We aim to create something different and fun, not another clone of a mod that already exists on a different engine. The gameplay has the usual premise of good guys versus bad guys, in our case 'Marines' vs 'Guerrillas', but that's where the simmilarities end. Jungle Warfare: GO is class based, and each team has 6 classes: the Medic, Sniper, Engineer, Scout, Commando, and Heavy Weapons specialist. Each of whom have a unique loadout and play very differently. Each role can be carried out just as in real life for your team to benefit. We encourage teamplay - we don't just say our mod has it - we have a unique order and voice option system with just about everything you could ever want to say in a military situation. We also have a squad selection/changing system allowing team members to join a squad or start their own. The warfare takes place in a variety of realistic locations with real world weapons and munitions, with realistic scenarios. In that respect you could say we are a realism mod, but the difference is, we make the mod fun, something which real-life warfare isn't. You wont get shot once in the chest and die (Although you may from awell aimed big calibre headshot), but it isn't arcade style. so you cant spray, pray, and live. A few shots will put you down, and damage is location based on your body. The action is frantic, fun, and gory. The matches are round based, somehing which has become standard in mods in recent years, however, the user can configure the number of rounds per match, along with how many lives (if any) each player has, thus allowing for many gameplay variants. We use a wave-based re-enforcements system, which means that if you die you enter a que with all the other dead people, and when a timer runs out, if you have enough lives, you will re-enter the battle - again, focusing on teamplay elements. Of course if you want to go crazy on your own without the team then you can, it's all up to you and certain scenarios may require just that. The motivation for winning isn't just the fun of seeing your name high on the scoreboard, or blowing the other team to pieces. Upgrade points are given for objectives, kills, round wins, etc. and these allow the player to buy items from kevlar, to advanced radars, to grenades. You CANT however buy guns - we aren't a CS clone, each class has a fixed loadout, just as in real life, so players will play each match as they would in real life rather than just trying to hog frags so they can buy themselves an Uber gun. We aim to produce something original, action packed and fun, let us know what you think..
Oli.PC ZONE SCAN
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